SUBJECT NOTEBOOK|Data Science & AI · GATE DA

Artificial Intelligence

“Master state space search, A* heuristic proofs, CSPs, Minimax alpha-beta pruning, first-order logic resolution, and Bayesian network d-separation for GATE DA.”

A comprehensive, mathematically rigorous study notebook covering classical artificial intelligence. Spans uninformed and informed search, A* admissibility and consistency proofs, local optimization, constraint satisfaction (AC-3), adversarial game theory (Minimax, Alpha-Beta), formal logic theorem proving (CNF, Skolemization, MGU Unification, Resolution Refutation), and probabilistic graphical models (Bayesian Networks, d-separation, Markov blankets, variable elimination). Engineered from first principles specifically for high-percentile GATE Data Science & AI (DA) preparation.

05 SECTIONS · 10 NOTES · 00 LABS
MODE 01 · UNDERSTAND & LEARN

Structured Notes & Exam Lens

Two parallel study perspectives

A · B.Tech Structured Study Sequence

5 Sections · Full Curriculum
01

Uninformed & Informed State Space Search

2 notes

State space search formulation, uninformed graph traversals (BFS, DFS, UCS, IDS), heuristic design, A* admissibility and consistency proofs, and heuristic dominance.

1.1State Space Formalism & Uninformed Search Strategies

Problem formulation, BFS, DFS, Uniform Cost Search (Dijkstra), and Iterative Deepening (IDS) performance bounds.

1.2State Space Search, UCS & A* Heuristic Admissibility

f(n) = g(n) + h(n), proving A* optimality on trees vs graphs, and dominance of heuristics.

02

Local Search & Constraint Satisfaction Problems (CSP)

2 notes

Local search landscapes, Hill Climbing, Simulated Annealing temperature schedules, Genetic Algorithms, CSP formulation, Arc Consistency (AC-3), and Backtracking heuristics.

2.1Local Search Optimization: Hill Climbing & Simulated Annealing

State space landscapes, plateaus, ridges, Simulated Annealing Metropolis acceptance probability, and Genetic Algorithms.

2.2Constraint Satisfaction Problems & The AC-3 Arc Consistency Algorithm

CSP formalization, Arc Consistency (AC-3), MRV, Degree heuristic, and Least Constraining Value.

03

Adversarial Search & Game Theory

2 notes

Two-player zero-sum perfect information games, Minimax decision trees, Alpha-Beta pruning cutoffs, evaluation functions, and games with chance (Expectiminimax).

3.1Minimax Decision Trees & Alpha-Beta Pruning

Alpha (MAX lower bound) >= Beta (MIN upper bound) triggers immediate subtree cutoff.

3.2Stochastic Games & Expectiminimax Decision Trees

Chance nodes, expected value propagation, and evaluation function linearity constraints.

04

Propositional & First-Order Logic Reasoning

2 notes

Propositional logic, truth tables, satisfiability (SAT), Horn clauses, Forward/Backward Chaining, First-Order Logic, Skolemization, Most General Unifier (MGU), and Resolution Refutation.

4.1Propositional Logic: Entailment, CNF & Forward/Backward Chaining

Logical entailment KB |= alpha, CNF conversion, Horn clauses, and linear-time chaining algorithms.

4.2CNF Conversion, Skolemization, Unification & Resolution

Converting to clausal form, Most General Unifier (MGU), and proving theorems via contradiction.

05

Probabilistic Reasoning & Bayesian Networks

2 notes

Bayesian belief networks, conditional independence, d-separation rules (chains, forks, colliders), Markov blankets, and exact probabilistic inference via Variable Elimination.

5.1Bayesian Networks, Conditional Independence & D-Separation

DAG factorization, d-separation over chains/forks/colliders, and Markov blanket boundaries.

5.2Exact & Approximate Inference in Bayesian Networks

Inference by enumeration, Variable Elimination factor algebra, and Likelihood Weighting sampling.

B · GATE 2027 Syllabus Scope

Official syllabus scope and related lesson coverage; topics outside the syllabus are marked as enrichment.

GATE 2027 DA scope
Official syllabus topics:
  • •Uninformed search strategies: Breadth-first search, depth-first search, uniform cost search, depth-limited search, iterative deepening search
  • •Informed search algorithms: Greedy best-first search, A* search, heuristic evaluation functions, admissibility, consistency, heuristic dominance
  • •Local search and optimization: Hill climbing variations, simulated annealing, genetic algorithms
  • •Constraint satisfaction problems (CSP): Node consistency, arc consistency (AC-3 algorithm), backtracking with MRV, degree, and LCV heuristics
  • •Adversarial search: Two-player zero-sum games, minimax algorithm, alpha-beta pruning, evaluation functions, games with chance (expectiminimax)
  • •Propositional logic: Syntax, semantics, truth tables, validity, satisfiability, logical entailment, CNF conversion, Horn clauses, forward and backward chaining
  • •First-order logic: Quantifiers, models, interpretations, clausal form conversion, Skolemization, Most General Unifier (MGU), resolution refutation
  • •Reasoning under uncertainty: Conditional probability, Bayes' rule, Bayesian belief networks, conditional independence, d-separation, Markov blanket, variable elimination
MODE 02 · ACTIVE PRACTICE

Interactive Labs & Verified PYQs

0 Simulators · 0 Verified Questions
MODE 03 · HIGH-SPEED RETRIEVAL

Revision & Rapid Review Sheets

One-page mental models
MODE 04 · ACADEMIC CITATION TRAIL

Authoritative Textbooks & Video Lectures

Primary Sources
Recommended Textbooks

All notes in this notebook cross-reference standard academic literature. We do not pretend student notes substitute for classical texts — they guide you through them.

Video Lecture Playlists

Curated lectures from verified educators (Gate Smashers, Neso Academy, Knowledge Gate, and MIT OCW) selected specifically for difficult concept visualizations.

MODE 05 · OPEN STUDENT COLLABORATION

These notes are open and maintained together.

Found a factual mistake? Have a clearer explanation or mental model? Created a useful diagram or worked out a tricky GATE question? Help make this notebook better for every student who opens it next.